Hearthstone won't let you trade. MTG Arena won't let you sell. When you quit, your collection is worth exactly $0. There's a free card game that fixes all of this.
⬡ Download Free on Epic Games No credit card. No catch. Free forever.Cards are locked to your account. You can't trade them, sell them, or give them away. Blizzard's ToS forbids even selling your account. When you quit, everything you paid for disappears.
Every card is an NFT on the Avalanche blockchain. You own it. Trade it on the marketplace, sell it to another player, or keep it forever. If you quit, sell your collection and walk away with real value.
No trading. No marketplace. Your only option is to "dust" cards at a fraction of their value — you lose 75% of value just to craft something else. Blizzard blocks trading because it would hurt pack sales.
Full open marketplace. Trade cards directly with other players. Set your own prices. Got a duplicate legendary? Sell it to someone who needs it. The economy works like real trading card games should.
New expansion? $80 mega bundle just to be competitive. Players spending nothing are stuck grinding for months with weak decks while paying players dominate from day one.
Genuinely free. Download on Epic Games, get a starter deck, and earn cards by winning matches. No paywalls, no $80 bundles. The best players earn 3ULL token rewards every season — skill is what pays, not your wallet.
Quit after 5 years and thousands of dollars? Your collection sits there forever, worthless. You can't sell your account without risking a ban. All that investment — time and money — gone.
Moving on? Sell your cards on the marketplace. Every hour you invested has tangible value. Your collection isn't locked in a corporate vault — it's yours to liquidate whenever you want.
Reward system nerfs. Arena removed. Broken metas shipped without playtesting. Feedback ignored. Players feel like ATMs, not community members.
Built by the Bouzanquet family — a real family studio, not a billion-dollar corporation. The developers are in Discord every single day talking to players. Feedback gets heard. Community members get recognized. You're a person, not a revenue metric.
| Feature | Hearthstone | MTG Arena | Marvel Snap | Ordinem |
|---|---|---|---|---|
| Free to play | ⚠️ Grind-heavy | ⚠️ Grind-heavy | ⚠️ Limited | ✅ Truly free |
| Own your cards | ❌ No | ❌ No | ❌ No | ✅ Yes (NFT) |
| Trade cards | ❌ No | ❌ No | ❌ No | ✅ Open market |
| Sell collection | ❌ Banned by ToS | ❌ No | ❌ No | ✅ Anytime |
| Earn real rewards | ❌ No | ❌ No | ❌ No | ✅ 3ULL tokens |
| Devs talk to players | ❌ Rare | ❌ Rare | ⚠️ Sometimes | ✅ Daily |
| On major store | ✅ Battle.net | ✅ Own launcher | ✅ Steam/Mobile | ✅ Epic Games |
| Expansion cost | $80+ per set | $50+ per set | $15+ passes | $0 |
Ordinem is free. Your cards are yours. The developers actually listen. There's a major remake in final testing right now with 40+ new cards — perfect time to get in.
Want to learn the game first? Check out the video tutorials or the community hub.